Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the groups domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /volume1/web/character-journals/wp-includes/functions.php on line 6131
Call Stack:
0.0001 360432 1. {main}() /volume1/web/character-journals/index.php:0
0.0001 360784 2. require('/volume1/web/character-journals/wp-blog-header.php') /volume1/web/character-journals/index.php:17
0.0001 361200 3. require_once('/volume1/web/character-journals/wp-load.php') /volume1/web/character-journals/wp-blog-header.php:13
0.0001 362000 4. require_once('/volume1/web/character-journals/wp-config.php') /volume1/web/character-journals/wp-load.php:50
0.0001 363640 5. require_once('/volume1/web/character-journals/wp-settings.php') /volume1/web/character-journals/wp-config.php:99
0.0707 2545552 6. include_once('/volume1/web/character-journals/wp-content/plugins/groups/groups.php') /volume1/web/character-journals/wp-settings.php:560
0.0708 2548032 7. require_once('/volume1/web/character-journals/wp-content/plugins/groups/lib/core/wp-init.php') /volume1/web/character-journals/wp-content/plugins/groups/groups.php:73
0.0715 2577784 8. require_once('/volume1/web/character-journals/wp-content/plugins/groups/lib/auto/class-groups-registered.php') /volume1/web/character-journals/wp-content/plugins/groups/lib/core/wp-init.php:94
0.0715 2577784 9. Groups_Registered::init() /volume1/web/character-journals/wp-content/plugins/groups/lib/auto/class-groups-registered.php:203
0.0715 2577784 10. __($text = 'Registered', $domain = 'groups') /volume1/web/character-journals/wp-content/plugins/groups/lib/auto/class-groups-registered.php:68
0.0715 2577784 11. translate($text = 'Registered', $domain = 'groups') /volume1/web/character-journals/wp-includes/l10n.php:307
0.0715 2577784 12. get_translations_for_domain($domain = 'groups') /volume1/web/character-journals/wp-includes/l10n.php:195
0.0715 2577784 13. _load_textdomain_just_in_time($domain = 'groups') /volume1/web/character-journals/wp-includes/l10n.php:1419
0.0718 2582264 14. _doing_it_wrong($function_name = '_load_textdomain_just_in_time', $message = 'Translation loading for the groups domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later.', $version = '6.7.0') /volume1/web/character-journals/wp-includes/l10n.php:1381
0.0719 2583608 15. wp_trigger_error($function_name = '', $message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the groups domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.)', $error_level = ???) /volume1/web/character-journals/wp-includes/functions.php:6071
0.0722 2584992 16. trigger_error($message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the groups domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.)', $error_level = 1024) /volume1/web/character-journals/wp-includes/functions.php:6131
Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the paid-memberships-pro domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /volume1/web/character-journals/wp-includes/functions.php on line 6131
Call Stack:
0.0001 360432 1. {main}() /volume1/web/character-journals/index.php:0
0.0001 360784 2. require('/volume1/web/character-journals/wp-blog-header.php') /volume1/web/character-journals/index.php:17
0.0001 361200 3. require_once('/volume1/web/character-journals/wp-load.php') /volume1/web/character-journals/wp-blog-header.php:13
0.0001 362000 4. require_once('/volume1/web/character-journals/wp-config.php') /volume1/web/character-journals/wp-load.php:50
0.0001 363640 5. require_once('/volume1/web/character-journals/wp-settings.php') /volume1/web/character-journals/wp-config.php:99
0.0819 3451432 6. include_once('/volume1/web/character-journals/wp-content/plugins/paid-memberships-pro/paid-memberships-pro.php') /volume1/web/character-journals/wp-settings.php:560
0.0834 3509096 7. require_once('/volume1/web/character-journals/wp-content/plugins/paid-memberships-pro/adminpages/reports/logins.php') /volume1/web/character-journals/wp-content/plugins/paid-memberships-pro/paid-memberships-pro.php:56
0.0834 3509128 8. __($text = 'Visits, Views, and Logins', $domain = 'paid-memberships-pro') /volume1/web/character-journals/wp-content/plugins/paid-memberships-pro/adminpages/reports/logins.php:16
0.0834 3509128 9. translate($text = 'Visits, Views, and Logins', $domain = 'paid-memberships-pro') /volume1/web/character-journals/wp-includes/l10n.php:307
0.0834 3509128 10. get_translations_for_domain($domain = 'paid-memberships-pro') /volume1/web/character-journals/wp-includes/l10n.php:195
0.0834 3509128 11. _load_textdomain_just_in_time($domain = 'paid-memberships-pro') /volume1/web/character-journals/wp-includes/l10n.php:1419
0.0837 3515640 12. _doing_it_wrong($function_name = '_load_textdomain_just_in_time', $message = 'Translation loading for the paid-memberships-pro domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later.', $version = '6.7.0') /volume1/web/character-journals/wp-includes/l10n.php:1381
0.0838 3516984 13. wp_trigger_error($function_name = '', $message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the paid-memberships-pro domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in versi'..., $error_level = ???) /volume1/web/character-journals/wp-includes/functions.php:6071
0.0841 3517624 14. trigger_error($message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the paid-memberships-pro domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in versi'..., $error_level = 1024) /volume1/web/character-journals/wp-includes/functions.php:6131
Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the um-recaptcha domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /volume1/web/character-journals/wp-includes/functions.php on line 6131
Call Stack:
0.0001 360432 1. {main}() /volume1/web/character-journals/index.php:0
0.0001 360784 2. require('/volume1/web/character-journals/wp-blog-header.php') /volume1/web/character-journals/index.php:17
0.0001 361200 3. require_once('/volume1/web/character-journals/wp-load.php') /volume1/web/character-journals/wp-blog-header.php:13
0.0001 362000 4. require_once('/volume1/web/character-journals/wp-config.php') /volume1/web/character-journals/wp-load.php:50
0.0001 363640 5. require_once('/volume1/web/character-journals/wp-settings.php') /volume1/web/character-journals/wp-config.php:99
0.1050 4247104 6. include_once('/volume1/web/character-journals/wp-content/plugins/um-recaptcha/um-recaptcha.php') /volume1/web/character-journals/wp-settings.php:560
0.1050 4247104 7. get_plugin_data($plugin_file = '/volume1/web/character-journals/wp-content/plugins/um-recaptcha/um-recaptcha.php', $markup = ???, $translate = ???) /volume1/web/character-journals/wp-content/plugins/um-recaptcha/um-recaptcha.php:24
0.1052 4248336 8. _get_plugin_data_markup_translate($plugin_file = '/volume1/web/character-journals/wp-content/plugins/um-recaptcha/um-recaptcha.php', $plugin_data = ['Name' => 'Ultimate Member - reCAPTCHA', 'PluginURI' => 'https://ultimatemember.com/extensions/google-recaptcha/', 'Version' => '2.3.6', 'Description' => 'Protect your website from spam and integrate Google reCAPTCHA into your Ultimate Member forms', 'Author' => 'Ultimate Member', 'AuthorURI' => 'http://ultimatemember.com/', 'TextDomain' => 'um-recaptcha', 'DomainPath' => '/languages', 'Network' => FALSE, 'RequiresWP' => '5.5', 'RequiresPHP' => '5.6', 'UpdateURI' => '', 'RequiresPlugins' => ''], $markup = TRUE, $translate = TRUE) /volume1/web/character-journals/wp-admin/includes/plugin.php:114
0.1053 4248392 9. translate($text = 'Ultimate Member - reCAPTCHA', $domain = 'um-recaptcha') /volume1/web/character-journals/wp-admin/includes/plugin.php:163
0.1053 4248392 10. get_translations_for_domain($domain = 'um-recaptcha') /volume1/web/character-journals/wp-includes/l10n.php:195
0.1053 4248392 11. _load_textdomain_just_in_time($domain = 'um-recaptcha') /volume1/web/character-journals/wp-includes/l10n.php:1419
0.1055 4249624 12. _doing_it_wrong($function_name = '_load_textdomain_just_in_time', $message = 'Translation loading for the um-recaptcha domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later.', $version = '6.7.0') /volume1/web/character-journals/wp-includes/l10n.php:1381
0.1056 4250968 13. wp_trigger_error($function_name = '', $message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the um-recaptcha domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0'..., $error_level = ???) /volume1/web/character-journals/wp-includes/functions.php:6071
0.1058 4250912 14. trigger_error($message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the um-recaptcha domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0'..., $error_level = 1024) /volume1/web/character-journals/wp-includes/functions.php:6131
Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the ultimate-member domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /volume1/web/character-journals/wp-includes/functions.php on line 6131
Call Stack:
0.0001 360432 1. {main}() /volume1/web/character-journals/index.php:0
0.0001 360784 2. require('/volume1/web/character-journals/wp-blog-header.php') /volume1/web/character-journals/index.php:17
0.0001 361200 3. require_once('/volume1/web/character-journals/wp-load.php') /volume1/web/character-journals/wp-blog-header.php:13
0.0001 362000 4. require_once('/volume1/web/character-journals/wp-config.php') /volume1/web/character-journals/wp-load.php:50
0.0001 363640 5. require_once('/volume1/web/character-journals/wp-settings.php') /volume1/web/character-journals/wp-config.php:99
0.1136 4421208 6. do_action($hook_name = 'plugins_loaded') /volume1/web/character-journals/wp-settings.php:593
0.1136 4421424 7. WP_Hook->do_action($args = [0 => '']) /volume1/web/character-journals/wp-includes/plugin.php:522
0.1136 4421424 8. WP_Hook->apply_filters($value = '', $args = [0 => '']) /volume1/web/character-journals/wp-includes/class-wp-hook.php:365
0.1896 6160544 9. {closure:/volume1/web/character-journals/wp-content/plugins/wp-staging/freeBootstrap.php:16-26}() /volume1/web/character-journals/wp-includes/class-wp-hook.php:339
0.1899 6161488 10. require_once('/volume1/web/character-journals/wp-content/plugins/wp-staging/bootstrap.php') /volume1/web/character-journals/wp-content/plugins/wp-staging/freeBootstrap.php:20
0.1917 6751056 11. WPStaging\Core\WPStaging::getInstance() /volume1/web/character-journals/wp-content/plugins/wp-staging/bootstrap.php:107
0.1920 6753000 12. WPStaging\Core\WPStaging->bootstrap() /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/WPStaging.php:253
0.1950 6764696 13. WPStaging\Vendor\lucatume\DI52\Container->boot() /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/WPStaging.php:94
0.1950 6764696 14. WPStaging\Core\CoreServiceProvider->boot() /volume1/web/character-journals/wp-content/plugins/wp-staging/vendor_wpstg/lucatume/di52/src/Container.php:511
0.1950 6764696 15. WPStaging\Vendor\lucatume\DI52\Container->register($serviceProviderClass = 'WPStaging\\Framework\\BackgroundProcessing\\BackgroundProcessingServiceProvider') /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/CoreServiceProvider.php:50
0.1951 6765416 16. WPStaging\Framework\BackgroundProcessing\BackgroundProcessingServiceProvider->register() /volume1/web/character-journals/wp-content/plugins/wp-staging/vendor_wpstg/lucatume/di52/src/Container.php:427
0.1956 6778816 17. WPStaging\Framework\BackgroundProcessing\BackgroundProcessingServiceProvider->registerFeatureDetection() /volume1/web/character-journals/wp-content/plugins/wp-staging/Framework/BackgroundProcessing/BackgroundProcessingServiceProvider.php:58
0.1958 6783432 18. wp_schedule_event($timestamp = 1776647815, $recurrence = 'wpstg_weekly', $hook = 'wpstg_q_ajax_support_feature_detection', $args = ???, $wp_error = ???) /volume1/web/character-journals/wp-content/plugins/wp-staging/Framework/BackgroundProcessing/BackgroundProcessingServiceProvider.php:174
0.1958 6783432 19. wp_get_schedules() /volume1/web/character-journals/wp-includes/cron.php:247
0.1959 6785312 20. apply_filters($hook_name = 'cron_schedules', $value = []) /volume1/web/character-journals/wp-includes/cron.php:1139
0.1959 6785560 21. WP_Hook->apply_filters($value = [], $args = [0 => []]) /volume1/web/character-journals/wp-includes/plugin.php:205
0.1960 6788120 22. um\core\Cron->add_schedules($schedules = ['every_one_minutes' => ['interval' => 60, 'display' => 'Every One Minutes'], 'weekly' => ['interval' => 604800, 'display' => 'Once Weekly'], 'monthly' => ['interval' => 2635200, 'display' => 'Once a month']]) /volume1/web/character-journals/wp-includes/class-wp-hook.php:341
0.1960 6788496 23. __($text = 'Once Weekly', $domain = 'ultimate-member') /volume1/web/character-journals/wp-content/plugins/ultimate-member/includes/core/class-cron.php:58
0.1960 6788496 24. translate($text = 'Once Weekly', $domain = 'ultimate-member') /volume1/web/character-journals/wp-includes/l10n.php:307
0.1960 6788496 25. get_translations_for_domain($domain = 'ultimate-member') /volume1/web/character-journals/wp-includes/l10n.php:195
0.1960 6788496 26. _load_textdomain_just_in_time($domain = 'ultimate-member') /volume1/web/character-journals/wp-includes/l10n.php:1419
0.1962 6789728 27. _doing_it_wrong($function_name = '_load_textdomain_just_in_time', $message = 'Translation loading for the ultimate-member domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later.', $version = '6.7.0') /volume1/web/character-journals/wp-includes/l10n.php:1381
0.1962 6791072 28. wp_trigger_error($function_name = '', $message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the ultimate-member domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.'..., $error_level = ???) /volume1/web/character-journals/wp-includes/functions.php:6071
0.1966 6791016 29. trigger_error($message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the ultimate-member domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.'..., $error_level = 1024) /volume1/web/character-journals/wp-includes/functions.php:6131
Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the wp-optimize domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /volume1/web/character-journals/wp-includes/functions.php on line 6131
Call Stack:
0.0001 360432 1. {main}() /volume1/web/character-journals/index.php:0
0.0001 360784 2. require('/volume1/web/character-journals/wp-blog-header.php') /volume1/web/character-journals/index.php:17
0.0001 361200 3. require_once('/volume1/web/character-journals/wp-load.php') /volume1/web/character-journals/wp-blog-header.php:13
0.0001 362000 4. require_once('/volume1/web/character-journals/wp-config.php') /volume1/web/character-journals/wp-load.php:50
0.0001 363640 5. require_once('/volume1/web/character-journals/wp-settings.php') /volume1/web/character-journals/wp-config.php:99
0.1136 4421208 6. do_action($hook_name = 'plugins_loaded') /volume1/web/character-journals/wp-settings.php:593
0.1136 4421424 7. WP_Hook->do_action($args = [0 => '']) /volume1/web/character-journals/wp-includes/plugin.php:522
0.1136 4421424 8. WP_Hook->apply_filters($value = '', $args = [0 => '']) /volume1/web/character-journals/wp-includes/class-wp-hook.php:365
0.1896 6160544 9. {closure:/volume1/web/character-journals/wp-content/plugins/wp-staging/freeBootstrap.php:16-26}() /volume1/web/character-journals/wp-includes/class-wp-hook.php:339
0.1899 6161488 10. require_once('/volume1/web/character-journals/wp-content/plugins/wp-staging/bootstrap.php') /volume1/web/character-journals/wp-content/plugins/wp-staging/freeBootstrap.php:20
0.1917 6751056 11. WPStaging\Core\WPStaging::getInstance() /volume1/web/character-journals/wp-content/plugins/wp-staging/bootstrap.php:107
0.1920 6753000 12. WPStaging\Core\WPStaging->bootstrap() /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/WPStaging.php:253
0.1950 6764696 13. WPStaging\Vendor\lucatume\DI52\Container->boot() /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/WPStaging.php:94
0.1950 6764696 14. WPStaging\Core\CoreServiceProvider->boot() /volume1/web/character-journals/wp-content/plugins/wp-staging/vendor_wpstg/lucatume/di52/src/Container.php:511
0.1950 6764696 15. WPStaging\Vendor\lucatume\DI52\Container->register($serviceProviderClass = 'WPStaging\\Framework\\BackgroundProcessing\\BackgroundProcessingServiceProvider') /volume1/web/character-journals/wp-content/plugins/wp-staging/Core/CoreServiceProvider.php:50
0.1951 6765416 16. WPStaging\Framework\BackgroundProcessing\BackgroundProcessingServiceProvider->register() /volume1/web/character-journals/wp-content/plugins/wp-staging/vendor_wpstg/lucatume/di52/src/Container.php:427
0.1956 6778816 17. WPStaging\Framework\BackgroundProcessing\BackgroundProcessingServiceProvider->registerFeatureDetection() /volume1/web/character-journals/wp-content/plugins/wp-staging/Framework/BackgroundProcessing/BackgroundProcessingServiceProvider.php:58
0.1958 6783432 18. wp_schedule_event($timestamp = 1776647815, $recurrence = 'wpstg_weekly', $hook = 'wpstg_q_ajax_support_feature_detection', $args = ???, $wp_error = ???) /volume1/web/character-journals/wp-content/plugins/wp-staging/Framework/BackgroundProcessing/BackgroundProcessingServiceProvider.php:174
0.1958 6783432 19. wp_get_schedules() /volume1/web/character-journals/wp-includes/cron.php:247
0.1959 6785312 20. apply_filters($hook_name = 'cron_schedules', $value = []) /volume1/web/character-journals/wp-includes/cron.php:1139
0.1959 6785560 21. WP_Hook->apply_filters($value = [], $args = [0 => []]) /volume1/web/character-journals/wp-includes/plugin.php:205
0.1978 6796936 22. WPO_Page_Cache->cron_schedules($schedules = ['every_one_minutes' => ['interval' => 60, 'display' => 'Every One Minutes'], 'weekly' => ['interval' => 604800, 'display' => 'Once Weekly'], 'monthly' => ['interval' => 2635200, 'display' => 'Once a month'], 'everyminute' => ['interval' => 60, 'display' => 'Once Every 1 Minute', 'wpfc' => TRUE], 'everyfiveminute' => ['interval' => 300, 'display' => 'Once Every 5 Minutes', 'wpfc' => TRUE], 'everyfifteenminute' => ['interval' => 900, 'display' => 'Once Every 15 Minutes', 'wpfc' => TRUE], 'twiceanhour' => ['interval' => 1800, 'display' => 'Twice an Hour', 'wpfc' => TRUE], 'onceanhour' => ['interval' => 3600, 'display' => 'Once an Hour', 'wpfc' => TRUE], 'everytwohours' => ['interval' => 7200, 'display' => 'Once Every 2 Hours', 'wpfc' => TRUE], 'everythreehours' => ['interval' => 10800, 'display' => 'Once Every 3 Hours', 'wpfc' => TRUE], 'everyfourhours' => ['interval' => 14400, 'display' => 'Once Every 4 Hours', 'wpfc' => TRUE], 'everyfivehours' => ['interval' => 18000, 'display' => 'Once Every 5 Hours', 'wpfc' => TRUE], 'everysixhours' => ['interval' => 21600, 'display' => 'Once Every 6 Hours', 'wpfc' => TRUE], 'everysevenhours' => ['interval' => 25200, 'display' => 'Once Every 7 Hours', 'wpfc' => TRUE], 'everyeighthours' => ['interval' => 28800, 'display' => 'Once Every 8 Hours', 'wpfc' => TRUE], 'everyninehours' => ['interval' => 32400, 'display' => 'Once Every 9 Hours', 'wpfc' => TRUE], 'everytenhours' => ['interval' => 36000, 'display' => 'Once Every 10 Hours', 'wpfc' => TRUE], 'onceaday' => ['interval' => 86400, 'display' => 'Once a Day', 'wpfc' => TRUE], 'everythreedays' => ['interval' => 259200, 'display' => 'Once Every 3 Days', 'wpfc' => TRUE], 'everysevendays' => ['interval' => 604800, 'display' => 'Once Every 7 Days', 'wpfc' => TRUE], 'everytendays' => ['interval' => 864000, 'display' => 'Once Every 10 Days', 'wpfc' => TRUE], 'everyfifteendays' => ['interval' => 1296000, 'display' => 'Once Every 15 Days', 'wpfc' => TRUE], 'montly' => ['interval' => 2592000, 'display' => 'Once a Month', 'wpfc' => TRUE], 'yearly' => ['interval' => 31104000, 'display' => 'Once a Year', 'wpfc' => TRUE], 'wpo_daily' => ['interval' => 86400, 'display' => 'Once Daily'], 'wpo_weekly' => ['interval' => 604800, 'display' => 'Once Weekly'], 'wpo_fortnightly' => ['interval' => 1209600, 'display' => 'Once Every Fortnight'], 'wpo_monthly' => ['interval' => 2592000, 'display' => 'Once Every Month']]) /volume1/web/character-journals/wp-includes/class-wp-hook.php:341
0.1983 6797376 23. __($text = 'Every time after the cache has expired', $domain = 'wp-optimize') /volume1/web/character-journals/wp-content/plugins/wp-optimize/cache/class-wpo-page-cache.php:1432
0.1983 6797376 24. translate($text = 'Every time after the cache has expired', $domain = 'wp-optimize') /volume1/web/character-journals/wp-includes/l10n.php:307
0.1983 6797376 25. get_translations_for_domain($domain = 'wp-optimize') /volume1/web/character-journals/wp-includes/l10n.php:195
0.1983 6797376 26. _load_textdomain_just_in_time($domain = 'wp-optimize') /volume1/web/character-journals/wp-includes/l10n.php:1419
0.1985 6798608 27. _doing_it_wrong($function_name = '_load_textdomain_just_in_time', $message = 'Translation loading for the wp-optimize domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later.', $version = '6.7.0') /volume1/web/character-journals/wp-includes/l10n.php:1381
0.1985 6799952 28. wp_trigger_error($function_name = '', $message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the wp-optimize domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.'..., $error_level = ???) /volume1/web/character-journals/wp-includes/functions.php:6071
0.1988 6800592 29. trigger_error($message = 'Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the wp-optimize domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.'..., $error_level = 1024) /volume1/web/character-journals/wp-includes/functions.php:6131
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After dealing with Yarno, we all needed a moment, so we ended up taking a short break on the roof. It gave us a bit of peace before diving back into the chaos. Syndra got in touch with her contact, Y, who dropped quite the bomb on us: the cult's planning to summon Orcus back into our world tomorrow morning, sometime between 5 and 9am. Not exactly the news we hoped for. It feels like we're set up to fail, but it's all about minimizing the damage now. Best case, we stop Orcus from fully coming through but have to deal with his undead champions and any smaller dragons lurking around the city. Worst case, we fail completely, and Orcus is back for good.
After digesting that delightful bit of information, we went to update the city guard about what's coming. They needed to know, even if it's just to brace for impact. They are going to evacuate the section of the city near the crack to the abyss. Next stop was the bank, where we managed to drain Yarno's account—felt good to hit him where it hurts, even after the fact.
I then tagged along with Rick to the pawn shop to settle my debt with the thieves' guild, at least the money part of it. While there, I picked up some scrolls and healing potions; can never have too many of those, especially with what's coming.
The rest of the gang headed to the lake to deal with the dragon bones while I took a moment to write a report back to the empire. They need to be in the loop about everything going on here, just in case things go south. It's hard to believe it's only been a week since my last report. Feels like a lifetime ago. Meeting this group, learning about the Orcus threat, and everything since—it's been non-stop. Here's hoping we can pull through tomorrow.
]]>
In this moment of tension and uncertainty, the party found their spirits lifted by the unexpected return of Irena, whose sudden appearance amidst them was as startling as it was miraculous. Wrapped in bandages and her cloak billowing as if moved by an unseen force, Irena seemed to materialize from the very shadows of the catacombs. Hargdof, acting on instinct, had lashed out in surprise, his attack inadvertently wounding Irena. The sound of the scuffle quickly drew Redusia, who rushed to intervene and halt the misunderstanding.
With Ethan's healing magic quickly mending the unintended harm, introductions and explanations were hastily exchanged. Irena, transported back into the depths by the enigmatic powers of a dragon, found herself reunited with her companions, her arrival marked by confusion and conflict. Yet, her presence brought with it a renewed sense of hope and determination.
Irena's arcane knowledge, honed through adventures both shared and solitary, became a beacon of light in the darkness that enveloped them. With her help, the once insurmountable obstacle of a stuck door yielded to their efforts, revealing new passages that delved deeper into the heart of the catacombs. The goal that drove them forward—to find and extinguish the source of the malevolent smoke that breathed unlife into the dead—seemed ever more attainable with Irena among their ranks.
The party, now bolstered by Irena's return and her arcane knowledge, felt a renewed sense of purpose. Their goal lay deeper within the catacomb's heart, where the sinister smoke that seemed to animate the dead was strongest. With every step, the air grew colder, and the oppressive darkness seemed to press in on them from all sides.
Redusia and Irena, both humans, began to notice an unsettling effect the deeper they ventured. The suspicion that crept into their minds was insidious, making them wary of their non-human companions. Whispers of paranoia threatened to divide them, but Redusia, ever the leader, reminded them of their shared battles and the trust they had built. “This place seeks to turn us against each other,” she declared, her voice cutting through the tension. “We cannot let it.”
A group of zombies sat in an unsettlingly orderly circle, motionless, as if in meditation, their vacant gazes directed inward towards the nothingness at their center. Initially, the party mistook the scene as a macabre tableau, a moment frozen in time. However, as they prepared to confront the undead, the true nature of the threat became apparent. It wasn't the physical presence of the zombies that posed the greatest danger, but rather the paralyzing fear that emanated in the room from the rune in the center of the zombies!
Understanding that the rune was the source of their unease, Irena acted swiftly. With a concentration that belied the chaos of their surroundings, she summoned her mage hand, sending it dancing across the room to the sigil. Her manipulation of the arcane was precise, the spectral hand moving with deliberate grace to disrupt the rune's malevolent enchantment.
The effect was immediate. As the glow of the rune dimmed and finally extinguished, the spell of fear was broken. With the dissolution of the rune's power, What followed was a clash of survival; the adventurers pitted against the reanimated corpses in a desperate bid for dominance.
The battle, though intense, was mercifully brief. The adventurers, seasoned by their encounters in the depths, dispatched their foes with a combination of martial prowess and magical might. As the last of the undead was vanquished, the chamber fell silent once more, save for the labored breathing of the weary but victorious party.
The source of the smoke, they discovered, lay even deeper within the catacombs, down another set of stairs. Guided by the wisps of smoke that seemed to beckon them forward, they pressed on, their resolve hardening with each step. The path was fraught with danger; traps lay in wait to ensnare the unwary. Yet, they turned the catacomb's own defenses against itself, using an electrocution trap to devastating effect against a horde of undead that dared to block their way.
Exhaustion began to take its toll, their resources dwindling as the battles raged on. The decision to find a secure room to rest was made with the knowledge that the source of the necromantic energy was close. They barricaded themselves in, setting watches to guard against any surprise attacks. As they rested, the suspicion that had clouded Redusia and Irena's minds began to lift, the magic of the catacombs less potent in this small sanctuary.
]]>
Upon entering Yarno's supposed hideout, the tension was palpable. A monk, a mere decoy, nearly bested Ines with a surprise attack that was as brutal as it was unexpected. This skirmish was but a prelude to the main event. We discovered Yarno's true location, a construct cleverly disguised to mimic his appearance, a facade housing his family to cast spells through. It was an elaborate ruse, one that nearly cost us dearly.
Forced to adapt quickly, we pursued Yarno to a second location, an apartment building where Mark Spector, our spectral ally, had kept watch. Disguised interactions and illusions thickened the air with treachery. The apartment, a macabre scene of blood and deception, revealed Yarno's penchant for dark magic and illusion. Our battle with his ghostly bodyguards was fierce, pushing us to our limits.
In the midst of chaos, I stumbled upon a box containing an orb, a device rigged with a trap that unleashed a devastating fireball upon opening. This moment of vulnerability was Yarno's chosen time to strike, shedding his disguise in a desperate bid for escape. However, his attempt was thwarted by Kayrizz's timely counterspell and my deployment of the scroll of silence, a gift that proved to be Yarno's undoing.
The battle was arduous, and victory was hard-earned. Yarno's demise marks a significant milestone in our quest, yet it brings little solace. The orb's discovery, hidden within the trap-laden box, is a grim reminder of the dark forces we contend with. Moreover, the debt we owe to the thieves' guild hangs over us, a shadow amidst our triumph.
As I pen this entry, my thoughts turn to the path ahead. The cult's backbone has been fractured this night, but the beast is far from slain. The favor owed to the thieves' guild is a lingering concern, one that we must address with caution and cunning. Our journey is far from over, and the road ahead promises more danger and moral quandaries.
Yet, in this moment of quiet reflection, I am reminded of the strength and resilience of our band. Together, we have faced the abyss and emerged victorious. The bonds forged in battle are unbreakable, and with my companions by my side, I am ready to face whatever darkness lies ahead. Our resolve is steadfast, our purpose clear. We will continue to fight, to protect Neverwinter, and to keep the shadows at bay.
Otto Wilhelm
]]>I need to know if the thieves guild in this city is as clueless as the town guard, because if they are not, then they will have the information we need. So I went to steal the scrolls in my weakened condition. If I try and take the scrolls with customers in the store, it is unlikely they will kill me outright, both to keep the stores cover and to find out who I am before they kill me.

It turns out they know what they are doing… When I awoke, I was tied in a chair with several sacks over my head. I informed them that they had passed my test, and with some sharing of information and convincing, we came to an arrangement. They gave me the location where the wizard, Yarno, will be and where he is likely to flee to tonight. Along with a scroll that will help us keep him from teleporting away. In return for all three necrotic Orbs that the cult possesses and an unspecified future favor from me, it would seem that they agree with me that the utter destruction of the city would definitely be bad for business. I was then released into the city and made my way to the inn, where I ran into some of the others. They needed the cart as they were collecting the bones from various locations around the city.
I told them where Yarno would be and went to bed to recover. I should be awake by midnight.

Kayrizz and Cindra, with a sense of purpose, approached the majestic yet bound dragon. The dragon, its eyes reflecting centuries of wisdom, spoke of a hidden control room concealed by illusion magic within the notorious flesh pit room. This revelation sparked a new plan in the adventurers' minds. Ines, with her adept understanding of the arcane, cast a spell of detect magic. Guided by her spell, the group discovered the elusive control room.
The control room, a place of eerie secrets, was dominated by a control panel set under a large window that provided a clear view into the flesh pit room. A table, curiously shaped like a bear, was strewn with schematics, and among various artifacts lay a metal shard. This shard, infused with bone powder, held the potential for necromantic magic—a key element in their unfolding plan.
Otto, with a keen eye for detail, examined the control panel and found it brimming with energy. The ghost of Kayrizz, an ethereal presence in their midst, aided in removing the lower panel, revealing the inner workings of the device. Through meticulous examination, the group deduced the panel's intricate function.
Ines, ever insightful, realized the device harbored enough power to free the dragon in the adjacent room. By using the metal shard as a makeshift battery, they could potentially channel the device's energy to the dragon. Cindra, demonstrating quick thinking, fashioned a harness for the shard using ropes. The plan was to suspend it over the flesh pit, redirecting the energy to the shard rather than the abominations below.
However, the task proved perilous. As they maneuvered the heavy shard into position, Cindra lost her footing and plummeted into the pit. In a swift reaction, she cast turn undead, repelling the grotesque flesh to the walls and preventing further harm. From above, Otto skillfully manipulated a mage hand spell, retrieving the rope and securing the shard in place. With a deep breath, Otto pressed the button, activating the mechanism. As the energy surged into the shard, the ropes slipped from most hands, and Rick was dragged into the pit alongside the shard.
Rick, ever the healer, quickly tended to Cindra's wounds. With the assistance of Otto's mage hand, they managed to secure the shard and rescue their friends from the pit, just as the effect of turn undead was waning.
The climax of their endeavor was at hand. Barthalamue, the dwarf ghost, gallantly carried the now-energized shard and shattered the collar that enslaved the bone dragon, which was once a regal gold dragon. In a stunning transformation, the dragon morphed into a dragon-born skeleton, expressing its gratitude and readiness to join the fight against the cultists. The adventurers stood together, a renewed sense of hope and determination in their hearts, as they prepared to face their next challenge in the shadowy depths of Neverwinter.
]]>
In the quaint village of Culhaven, a peculiar event transpired. The adventurers, nestled in their beds, were haunted by vivid dreams of their companion Savean bidding a sorrowful farewell. Upon waking, they discovered that both Savean and Irena had vanished without a trace, leaving behind only the echoes of those ethereal dreams.
In a realm far removed from Culhaven, Savean and Irena awoke amidst a sea of tall, undulating flowers. The air was thick with the scent of wild blooms, and the sky above was a canvas of unblemished azure. As they sat up, bewildered, the deep, resonant voice of Savean's patron filled the air. Turning, they beheld a sight of awe and terror: a massive ancient red dragon, reclining amidst the flora, its scales glistening like molten rubies under the sun.
The dragon spoke of a spell, centuries in the making, now finally ready to unfold its purpose. Savean and Irena were to be sent back in time to retrieve the Ildatch, a legendary tome of magic, known for its sentience and power. The dragon's words painted a vivid tapestry of an age long past, where the Ildatch lay by the Demon King's throne, in an era dominated by fairies before the rise of mankind.
As Irena bombarded the dragon with questions, her words dissipated into the air, unanswered. The dragon narrated the backdrop of their quest – a dire time when elves and their fey allies were locked in a brutal war with demons and devils. In a desperate move, the elves had created a spell prison, an amalgamation of an elf maiden and a tree, trapping their formidable foes in a shadow realm. This event, the dragon explained, was their window of opportunity to secure the Ildatch.
Before they could digest the enormity of their task, the world around them blurred, and they were thrust through the veils of time.
They materialized in a dimly lit stone room, reminiscent of the ancient Anasazi dwellings, with walls that whispered of forgotten ages. Peering out, they saw a city sprawling below, its buildings clawing at the sky, and a castle looming ominously in the distance.
With a spell of feather fall, they descended from their lofty perch, landing softly in the desolate streets of the demonic city. The city was a ghost town, its once powerful inhabitants vanished, leaving behind only the mindless and the scavengers.
As they navigated the eerie silence of the abandoned city, a lemur, one of the dumb remnants, lunged at them from a shadowed doorway, only to scamper away into the darkness. The city, now a mausoleum of riches and decay, held many secrets in its silent embrace.
Drawn by the lure of untold wealth, they entered a manor, its doors gaping open like a silent scream. The yard, overrun with chained lemurs, was cautiously bypassed. Inside, they found a chest, cunningly placed upon a pressure plate. With a rope and a well-executed pull, they triggered a spike trap, narrowly avoiding disaster. Savean’s eldritch blast shattered the lock, revealing a trove of unknown spell scrolls and coins. Among these, Savean discovered a scroll from his patron – a scroll of locate object.
Their journey led them to the castle gates, where the remnants of a demonic procession lay scattered. Amidst the debris, they found potent weapons and healing potions. However, their foraging was abruptly halted by the attack of four territorial Imps. The battle was fierce; Irena expended her magic to dispatch the Imps, relying on a healing potion to mend her wounds.
The castle, surrounded by a moat of molten lava, stood as a daunting fortress. Using grappling hooks, they scaled its walls – Savean with ease, and Irena with a struggle, ultimately requiring Savean’s assistance to ascend.
Inside the castle, riches beyond imagination awaited them. The throne room, opulent and untouched, held gold and gems aplenty. Savean pried rubies from the throne, while Irena claimed a golden crown. However, their triumph was short-lived as they discovered the Ildatch’s lectern empty – their prize was already taken.
Desperate, Savean unfurled the locate object scroll, sensing the Ildatch moving below them. Delving deep into the castle’s dungeons, they stealthily navigated the labyrinthine corridors. There, they encountered a Dretch, struggling with bags near a secret door. A sudden burst of witch bolt from Savean ended the creature's struggle, only for them to come face-to-face with a menacing Bargura.
In a moment of quick thinking, Irena cast an unknown scroll, creating a rope trick portal for refuge. As the Bargura entangled Savean, he clutched one of the Dretch's bags, miraculously containing the
Ildatch. As he grasped the book, reality seemed to warp and twist around them. The Ildatch, emanating a power of its own, cast an unknown spell.
In an instant, Savean and Irena found themselves back in the dragon's garden, the tranquility of the place a stark contrast to the chaos they had just escaped. However, a crucial piece was missing from the puzzle – the Ildatch was no longer with them. The dragon, sensing their return, opened its ancient eyes, filled with a mixture of relief and concern.
“I had the book in my hands, but now it's gone,” Savean exclaimed, his voice a mix of frustration and disbelief.
The dragon, closing its eyes as if to search through the threads of time, murmured, “It is here, in this time, but hidden somewhere in the world. What have I done!”
The gravity of the situation hung heavily in the air. The dragon, realizing the implications of the Ildatch's loss in time, knew that Savean's quest was far from over. However, for Irena, a different path beckoned.
“I need you, Savean, to continue the search for the Ildatch,” the dragon declared solemnly. Then, turning to Irena, it pondered, “But you, Irena, where shall your path lead? What destiny awaits you?”
As the dragon contemplated their next steps, Savean and Irena stood amidst the sea of flowers, the weight of their unfinished quest pressing upon them. They had journeyed through time, fought demons and imps, and touched an artifact of immense power, only to return with more questions than answers.
The sun began to set on the dragon's garden, casting long shadows and bathing the flowers in a golden hue. The adventure had taken a turn neither Savean nor Irena could have anticipated, and as the stars began to twinkle in the twilight sky, they knew their journey was far from over. The quest for the Ildatch had become more than a mission; it was now a race against time itself to prevent the unknown consequences of the book's displacement in time.
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The sun rose in the Neverwinter sky as our motley band of adventurers made their way to the imposing castle, a place of power in this bustling city. Our purpose was clear: to inquire about the progress of the investigation regarding the journal Ines had entrusted them with—a journal that held vital information on the whereabouts of the elusive dragon bones.
The Head of the Neverwinter Guards awaited us within the castle's walls. His expression was stern, a reflection of the weighty matter at hand. With a polite nod and a touch of unease, we exchanged pleasantries before I inquired about the town's efforts. Sadly, he had not yet heard back from the group he dispatched to investigate the warehouse near the notorious “Crack to the Abyss.”
Intrigued and determined, we set out towards the warehouse. As we neared our destination, chaos erupted in the streets. Cultists had taken to the streets, hurling bombs with reckless abandon. A battle ensued, and amidst the chaos, Kayrizz, a newfound companion in our group—a dragonborn with an enigmatic aura—performed an extraordinary feat. With a flourish of his arcane powers, he raised one of the fallen cultists as a loyal servant, a spectral reminder of our triumph.
Upon reaching the warehouse, a scene of utter chaos greeted us. Signs of a fierce confrontation were evident in the shattered remnants of crates and debris strewn about. The air was thick with tension as we moved deeper into the darkened interior, a feeling of dread weighing heavily on our shoulders.
Kayrizz, with his newfound spectral servant, took the lead, sending the ethereal scout to investigate the adjacent rooms. The first room revealed a shocking sight—a skeletal dragon, a grim guardian, or a warning—we could not tell. Its lifeless bones seemed to mock our quest.
In the second room, a standoff unfolded. Cultists, draped in sinister robes, faced off against a small group of guards, the city's defenders. With swords and spells poised for battle, it seemed that we had stumbled upon a momentous confrontation between light and darkness.
The third room was unlike anything I could have ever imagined—a pit of writhing flesh, a grotesque pit of despair that chilled my very soul. What malevolent purpose it served, we could not fathom, but it was a grim reminder of the horrors lurking in the shadows of Neverwinter.
The day took an even more unexpected turn as Ines, ever the intrepid explorer, bravely entered the room that housed the animated dragon. Its bones glimmered even in death, a testament to the majesty it once possessed. Ines, skilled in the ways of understanding creatures and their histories, discerned that this was once a gold dragon, a creature of noble and radiant nature. It was not dead but reanimated. Remarkably, it showed no signs of hostility, and our suspicions deepened.
With newfound knowledge in hand, we charged into the standoff room, determined to put an end to the sinister cultists' machinations. Blades clashed, spells flew, and we fought valiantly to protect the beleaguered guards. Though many had fallen, we managed to stabilize a few and tend to their wounds as best we could. It was a grim scene, but our resolve remained unbroken.
Kayrizz and I, forming an impromptu reconnaissance team, left the standoff room to investigate the reanimated dragon further. My knowledge of the arcane arts allowed me to comprehend languages, bridging the gap between our species. Through our conversation with the dragon, we unearthed a chilling revelation—he was bound to the leader of the cultists, a puppet ensnared by malevolent strings and that there was a dangerous invisible creature in the room with the flesh pit.
Our focus then shifted to the dreaded flesh pit room, a place of unimaginable horrors. The others were already inside, investigating it. As I peered into the room, my keen senses, honed by the arcane arts, allowed me to spot the hidden menace. Without hesitation, I cast a scroll of magic missiles, rendering the invisible threat visible. It was a ghastly creature, one that hungered for our destruction.
The room erupted into chaos as more abominations emerged from the flesh pit, boneless creatures writhing and clawing their way into existence. The battle was fierce, a desperate struggle for survival. We rallied the remaining guards; our ranks diminished, but not our spirits. With a determined spirit, we fought back the tide of abominations and dispatched the once-hidden terror.
In the end, we emerged victorious but battered, victorious but changed. The warehouse, once a haven for dark secrets, now stood as a grim testament to the battles fought within its walls. The dragon is still in its unnatural bondage.
As I conclude this entry, I am reminded that our quest to recover the dragon bones has grown more perilous and convoluted than ever before. The leader of the cultists remains elusive, and the true scope of their plans remains a shadowy mystery. But we stand undaunted, ready to face whatever challenges lie ahead in the name of justice and the protection of Neverwinter from Orcus.
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I found the building where the secret tunnel from the castle tombs lets out. The building is currently occupied by a thieves guild fence running a general store. I went invisible to check around inside since they were still open. The proprietor was behind the counter talking to someone about the use of an endless bottle of water. I found that the entrance to the basement is a trap door behind the counter. I then started to head back to my room and saw the glow of a fire as I approached. As I feared those drunk “heroes,” I found some cultists and had a brawl in the street. I snuck back to my room through the chaos and dropped my invisibility. Shortly after, Tael knocked on my door. They found an orb and wanted to see if I knew what it was.
Outside, they handed me an orb of necromancy. I told them it could be used to raise and control the dead. I then demonstrated by having the dead cultists move the now-smoldering cart to the side of the road and clean up the street by having the dead cultists pile themselves into it.
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After taking a short rest from our last battle and interrogating one of the cultists who told us that a package of bones was sent to the castle and that the local boss was a fellow named Crow, we ventured further into their underground hideout and found them in the final stages of trying to raise an undead dragon to create chaos in the city. Presumably to mask their actual plans. We attempted to break the concentration of the casters but failed, and then had to fight an undead dragon while the cultists unsuccessfully tried to gain magical control of it. In the fight, Syntra, Sirk, and Tael went down, and Ines was in the dragon's mouth when it smashed through to the street above!
What can I do against that? I tried, but after being caught in its breath weapon, I knew I had to get out of there, so I retreated back to search the other room. I found some magic scrolls and a box of healing potions. I grabbed a few for myself and ran back to the battle, only to find that somehow everyone was still alive. As Syndra revivified Sirk, only for him to jump into the magic fountain that the cult was using and then run to attack the dragon, which bit him and released all of the residual magic in a large explosion that killed both Sirk (again) and the dragon! What a sacrifice.
After the battle, I gave the healing potions to the others, and they gave the hand of Orcus that Sirk had to an angel that was summoned to the battle to take back and secure in a divine realm. We then returned to our room at the Beached Leviathan for a meal, a bath, and some rest. Even though it was only 2 in the afternoon, we were all exhausted.
When I woke around 10 p.m., I snuck off to the docks to find the dock master and record a list of every ship that was scheduled to depart for the next 4 days. Just in case. Since the other will most likely be resting until morning, I figured I would do some recon work and see if I could find where that secret passage from the tomb lets out.
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Hargdof, with his keen perception, sensed that something was amiss. He could feel the unnatural aura surrounding the girl, an aura that hinted at undeath. Yet, the girl appeared alive, with all her memories intact. She spoke of her family, her home on 6th Street near the bakery, and her longing to return to her mother. She had died at such a young age that she never truly understood the concept of death itself.
The party was faced with a moral dilemma. They could not bring themselves to harm the innocent child, and they could not bear to tell her that her parents were likely long gone. Their hearts ached as they grappled with the impossibility of fulfilling her wish to return home.
In the end, they decided to split the party. Redusia and Sissy, their hearts heavy with compassion, led the young girl back to their camp, determined to protect her from the horrors of the catacombs. Meanwhile, the rest of the party continued their exploration, seeking answers and confronting the darkness that gripped the catacombs.
In one of the chambers they entered, they encountered a terrifying sight—a pair of zombie ogres locked in a gruesome battle with each other. The room was strewn with debris, and the two hulking figures clashed with mindless fury. Sensing an opportunity, Ethan, a member of the party, channeled the divine energy within him and turned the undead. The two ogres, now filled with fear, crashed through doors in a frantic attempt to escape.
Meanwhile, in the relative safety of their camp, Redusia and Sissy sat with the young girl, learning about her life, her friend Sally who lived nearby, and the simple joys of her childhood. The weight of their situation pressed upon them, and they whispered quietly in the corner, discussing the unthinkable possibility of ending the girl's existence to spare her the horrors of her new reality.
As they turned to face the young girl again, they were met with an unexpected surprise—she had vanished. Unbeknownst to them, the child had slipped away, using the secret passage they had originally entered the room through. Redusia, her heart racing with concern, gave chase, moving swiftly through the many open doors left by the party's passage.
The girl's desperate escape led her to the church basement, where town guards were now stationed to prevent any undead from leaving the catacombs. In her innocence, she had triggered their fears, and in the dim light, they mistook her for a threat. Shots rang out, and the young girl fell, her unlife extinguished once more.
Redusia, devastated by the tragic turn of events, collected the girl's lifeless body and returned to their camp. With reverence, she and Sissy performed the sacred rites, laying the child to rest and offering prayers for her eternal peace. It was a somber moment, a reminder of the cruel and unforgiving world they had found themselves in, as they resolved to continue their quest to end the malevolent force that plagued the catacombs and bring closure to the restless dead.
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